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# Todo List

I started to add the names of the guys that suggested features in (). Some older names have been forgotten, sorry...

### Planned features vor version 0.1.5:

- server list
- slightly faster default speed
- configuration varialbes for camera initial positions
- team stuff
- better AI
- framerate dependant time compensation for realy slow machines

### Features that may make it into the 0.1.x-series:

- --version/-v and --help/h command line option for Linux (Adam Olsen)
- configurable network port (Justin Pinder)
- double sound initialisation to work around buggy sound(DragonIce)
- dedicated server for windows
- randomize start positions
- walls stay up after death (alexandre galtier)
- allow darker bike colors (Danny Cohen)
- Replay stuff (Instant death replay, 2D strategic replay at the end of the game ...) Difficult.

After that, I will have to rework the engine a bit and replace the current grid representation (the plane is tesselated into triangles) with a more common and more stable quadtree.

### More planned features

- Recognizer placing random obstacles (Carlos Silva)
- player names appear above cycles (eRVee)
- make loading faster
- feature voting
- add the "Movie Pack" title screen
- allow transparent walls (Fabrice, Danny Cohen)
- a special place for your personal logo on the bike texture (Alan P. Warnick)
- wall breaking powerup (shane vernon)
- user management in windows
- make things more configurable: arena size,walls' disappearing speed, difficulty
- bouncing balls that delete walls
- snake game
- proxy network mode: allows connecting multiple players to an internet server using only single player bandwidth
- a master server and server browser, if there are more than 5 servers out there by that time...
- option for dissapearing trails
- "King of the hill" play mode; that should settle the "the coward always wins" problem
- an overlay map (or radar)
- joystick support (I want to use my old Amiga joystick!)
- more game modes (team duel, dm , ctf ...)
- use multitexture extension to draw dual-textured grid
- always an issue: improve computer players, graphics, sound and network code
- items to pick up (boosts, invisibility, rockets, BFG :-D ) IN AN ADDITIONAL GAME MODE. Don't be afraid. Your basic tron game will stay in.
- diverse cleanups: Already did a lot of work, but there's more...

### In my daydreams:

- make the arena more interesting (multiple layers, ice fields, jump pads, teleporters, ...)
- add other vehicles (tanks, ...)
- make the engine more universal to write cool rolling ball games (remember "spin dizzy" and "marble madness"?) and 3D-shooters.
- MegaMultiplayerMayhemMode! (whatever that is..)
- find someone who really enjoys playing it :) Well, I found one. New daydream: find a thousand people who really enjoy playing it!

This document was created by Manuel Moos.

Last modification: Don Mai 17 07:59:11 CEST 2001

First Start | Network Play | Configuration | FAQ | Bugs | Todo List | Changelog | Compilation