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Available console commands/config file settings: VIEWPORT_TO_PLAYER_1 Assign this viewport to a player VIEWPORT_TO_PLAYER_2 Assign this viewport to a player VIEWPORT_TO_PLAYER_3 Assign this viewport to a player VIEWPORT_TO_PLAYER_4 Assign this viewport to a player COLOR_R_4 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_4 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_4 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_4 Lets the internal camera move with your cycle AUTO_INCAM_4 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player SPECTATOR_MODE_4 Sets spectator mode for this player INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys ALLOW_CAM_4_0 Allow/forbid the different camera modes ALLOW_CAM_4_1 Allow/forbid the different camera modes ALLOW_CAM_4_2 Allow/forbid the different camera modes ALLOW_CAM_4_3 Allow/forbid the different camera modes ALLOW_CAM_4_4 Allow/forbid the different camera modes ALLOW_CAM_4_5 Allow/forbid the different camera modes ALLOW_CAM_4_6 Allow/forbid the different camera modes START_FOV_4 Initial field of vision START_CAM_4 Initial Camera CAMCENTER_4 Center internal camera on driving direction PLAYER_4 Player name COLOR_R_3 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_3 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_3 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_3 Lets the internal camera move with your cycle AUTO_INCAM_3 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player SPECTATOR_MODE_3 Sets spectator mode for this player INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys ALLOW_CAM_3_0 Allow/forbid the different camera modes ALLOW_CAM_3_1 Allow/forbid the different camera modes ALLOW_CAM_3_2 Allow/forbid the different camera modes ALLOW_CAM_3_3 Allow/forbid the different camera modes ALLOW_CAM_3_4 Allow/forbid the different camera modes ALLOW_CAM_3_5 Allow/forbid the different camera modes ALLOW_CAM_3_6 Allow/forbid the different camera modes START_FOV_3 Initial field of vision START_CAM_3 Initial Camera CAMCENTER_3 Center internal camera on driving direction PLAYER_3 Player name COLOR_R_2 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_2 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_2 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_2 Lets the internal camera move with your cycle AUTO_INCAM_2 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player SPECTATOR_MODE_2 Sets spectator mode for this player INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys ALLOW_CAM_2_0 Allow/forbid the different camera modes ALLOW_CAM_2_1 Allow/forbid the different camera modes ALLOW_CAM_2_2 Allow/forbid the different camera modes ALLOW_CAM_2_3 Allow/forbid the different camera modes ALLOW_CAM_2_4 Allow/forbid the different camera modes ALLOW_CAM_2_5 Allow/forbid the different camera modes ALLOW_CAM_2_6 Allow/forbid the different camera modes START_FOV_2 Initial field of vision START_CAM_2 Initial Camera CAMCENTER_2 Center internal camera on driving direction PLAYER_2 Player name COLOR_R_1 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_1 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_1 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_1 Lets the internal camera move with your cycle AUTO_INCAM_1 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player SPECTATOR_MODE_1 Sets spectator mode for this player INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys ALLOW_CAM_1_0 Allow/forbid the different camera modes ALLOW_CAM_1_1 Allow/forbid the different camera modes ALLOW_CAM_1_2 Allow/forbid the different camera modes ALLOW_CAM_1_3 Allow/forbid the different camera modes ALLOW_CAM_1_4 Allow/forbid the different camera modes ALLOW_CAM_1_5 Allow/forbid the different camera modes ALLOW_CAM_1_6 Allow/forbid the different camera modes START_FOV_1 Initial field of vision START_CAM_1 Initial Camera CAMCENTER_1 Center internal camera on driving direction PLAYER_1 Player name FLOOR_BLUE Floor color FLOOR_GREEN Floor color FLOOR_RED Floor color MOVIEPACK_FLOOR_BLUE Floor color MOVIEPACK_FLOOR_GREEN Floor color MOVIEPACK_FLOOR_RED Floor color GRID_SIZE_MOVIEPACK distance between gridlines when moviepack is active GRID_SIZE distance between gridlines MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. SHOW_OWN_NAME Should your own name be shown above your cycle, too? SCORE_SUICIDE What you get for stupidly dying SCORE_KILL What you get for killing someone SCORE_DIE What you get for dying CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_BRAKE Brake intensity CYCLE_SOUND_SPEED Sound speed divisor CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_ACCEL_OFFSET Minimum numeric wall distance CYCLE_ACCEL Wall acceleration factor CYCLE_DELAY Minimum time between turns CYCLE_START_SPEED Initial cycle speed CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone; change speed_factor instead. START_NEW_MATCH Initiates a new match PING_CHARITY how much ping are you willing to take over from your opponent? MAX_IN_RATE maximum network input rate MAX_OUT_RATE maximum network output rate CUSTOM_SERVER_NAME name of the server to connect to LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load LADDER_TAX Percentage of the ladder pot the IRS takes LADDER_PERCENT_BET Percentage of your score you put in the ladder pot LADDER_MIN_BET Minimum score you put in the ladder pot TALK_TO_MASTER Announce this server on the internet? SP_EXPLOSION_RADIUS Blast radius of the cycle explosions SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit? SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players? SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance SP_TEAM_MAX_PLAYERS Maximum number of players per team SP_TEAM_MIN_PLAYERS Minimum number of players per team SP_TEAMS_MAX Maximum number of teams SP_TEAMS_MIN Minimum number of teams SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated SP_FINISH_TYPE What happens when the last human is dead? SP_GAME_TYPE Type of game played SP_SIZE_FACTOR Arena size modifier SP_SPEED_FACTOR Speed modifier for the cycles SP_AUTO_IQ Automatically adjust AI IQ? SP_AUTO_AIS Automatically spawn AI players? SP_AI_IQ IQ of the AI opponents SP_MIN_PLAYERS Minimum number of players SP_NUM_AIS Number of AI players SP_LIMIT_SCORE End the match when a player reaches this score SP_LIMIT_ROUNDS End the match after this number of rounds SP_LIMIT_TIME End the match after this number of minutes SP_SCORE_WIN You get this when you win a round in the single player highscore hunt EXPLOSION_RADIUS Blast radius of the cycle explosions WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. TEAM_BALANCE_ON_QUIT Balance teams on player quit? TEAM_BALANCE_WITH_AIS Balance teams with AI players? TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance TEAM_MAX_PLAYERS Maximum number of players per team TEAM_MIN_PLAYERS Minimum number of players per team TEAMS_MAX Maximum number of teams TEAMS_MIN Minimum number of teams WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated FINISH_TYPE What happens when the last human is dead? GAME_TYPE Type of game played SIZE_FACTOR Arena size modifier SPEED_FACTOR Speed modifier for the cycles AUTO_IQ Automatically adjust AI IQ? AUTO_AIS Automatically spawn AI players? AI_IQ IQ of the AI opponents MIN_PLAYERS Minimum number of players NUM_AIS Number of AI players LIMIT_SCORE End the match when a player reaches this score LIMIT_ROUNDS End the match after this number of rounds LIMIT_TIME End the match after this number of minutes SCORE_WIN What you get for winning a round DEDICATED_IDLE after running this time (in hours), the dedicated server takes the next chance to quit. MOVIEPACK Use the moviepack if available ZTRICK Performance tweak; does not work on most Windows systems MOUSE_GRAB Grab the mouse pointer, so it can't leave the window REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone; change size_factor instead. WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. SPARKS Draw sparks when going too close to a wall TEXTURES_HI Use high color textures PREDICT_OBJECTS predict cycle movement in network play LAG_O_METER Draw Lag-O-Meter in network play INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) SKY_WOBBLE Sky animation LOWER_SKY Draw lower sky plane UPPER_SKY Draw upper sky plane DITHER Use dithering HIGH_RIM Draw high rim walls FLOOR_DETAIL Floor detail settings FLOOR_MIRROR Floor mirror mode SHOW_FPS Enable fps display TEXT_OUT Enable console text output SMOOTH_SHADING Enable smooth shading ALPHA_BLEND Enable alpha blending PERSP_CORRECT Enable perspective correction POLY_ANTIALIAS Enable polygon antialiasing LINE_ANTIALIAS Enable line antialiasing MESSAGE_OF_DAY_4 Message sent to clients MESSAGE_OF_DAY_3 Message sent to clients MESSAGE_OF_DAY_2 Message sent to clients MESSAGE_OF_DAY_1 Message sent to clients GL_VENDOR OpenGL system information GL_RENDERER OpenGL system information GL_VERSION OpenGL system information GL_EXTENSIONS OpenGL system information TEXTURE_MODE_3 Font: TEXTURE_MODE_2 Object Textures: TEXTURE_MODE_1 Wall Textures: TEXTURE_MODE_0 Floor Texture: LANGUAGE_SECOND fallback language if the first language is not available LANGUAGE_FIRST the language Armagetron will use WIN_ZONE_INITIAL_SIZE win_zone_initial_size_help WIN_ZONE_EXPANSION Expansion speed of the instant win zone CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_FREE_START_Z Start position of the free camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FREE_START_X Start position of the free camera CAMERA_SMART_START_X Start position of the smart camera CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients FLOOR_MIRROR_INT Intensity of the floor mirror effect NEW_TEAM_ALLOWED Is it currently allowed to create a new team? URL HTTP url assiciated with a server KICK Kicks the specified player from the server SILENCE_ALL if set to 1, all chat messages will be omitted. PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. PASSWORD password setting SOUND_SOURCES number of sound sources to be heard at the same time SOUND_QUALITY sound quality 0=off, 3=high SOUND_BUFFER_SHIFT Buffer size multiplier MIN_VOTERS number of voters that need to be online to enable voting. ALLOW_VOTING if set to 1, voting will be allowed. VOTING_DECAY one non-voter is ignored everytime this many secons pass VOTING_START_DECAY number of seconds after that the non-voters start to get ignored. VOTING_TIMEOUT votes older than this time out and are rejected. CENTER_MESSAGE Prints a big message on the screen of all connected clients CONSOLE_MESSAGE Prints a message on the console of all connected clients MAX_CLIENTS Maximum number of network clients to accept NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. CLIENT_PORT Port we try to connect to SERVER_PORT Port this server listens on SERVER_NAME Name of this server BIG_BROTHER Did we already send the big brother information? SPAM_MAXLEN maximal length of chat message. SPAM_AUTOKICK spam score that causes you to get kicked instantly. SPAM_PENALTY number of seconds to silence a spammer. SPAM_PROTECTION harshness of spam protection; determines min delay between chat messages accepted. KEYBOARD keyboard settings COLOR_STRINGS Print colored strings USE_DISPLAYLISTS use display lists for rendering the cycles? SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated? FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode LAST_CHECK_ERRORS listen to errors claiming a video mode does not exist, last successful init CHECK_ERRORS listen to errors claiming a video mode does not exist LAST_ZDEPTH z buffer depth, last successful init ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) LAST_COLORDEPTH color depth, last successful init COLORDEPTH color depth to use (0: 16 1: desktop 2: 24) LAST_FULLSCREEN fullscreen or windowed mode, last successful init FULLSCREEN fullscreen or windowed mode? ARMAGETRON_LAST_WINDOWSIZE last Window size ARMAGETRON_WINDOWSIZE Window size ARMAGETRON_LAST_SCREENMODE last screen resolution ARMAGETRON_SCREENMODE Screen resolution CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SCREEN_HEIGHT Custom screen size VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer INCLUDE includes the following file FIRST_USE is this the first time you use Armagetron?
This document was created by Manuel Moos
Last modification: Tue Oct 14 09:46:42 CEST 2003
First Start | Windows Installation | Mac OS X Installation | Linux Installation | Network Play | Configuration | FAQ | Redistribution |