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Some of the new and maybe less obvious game settings in "Game Setup" available since version 0.2 are explained here:
The game is too slow for you? Then take a look at the files
settings.cfg and settings_dedicated.cfg for the dedicated server
(best save all your changes to
autoexec.cfg if you don't want the next
release of Armagetron to overwrite them).
Play a bit with CYCLE_SPEED
and all the other
nice variables and see what happens.
You can place comments preceeded by #
.
In a network game, the game physics settings are
transferred from the server to the clients.
Not all possible setting items are included in these files, you can add everything
you find in this document.
The acceleration caused by the wall at distance D
is
acceleration=CYCLE_ACCEL / (CYCLE_ACCEL_OFFSET + D)- CYCLE_ACCEL / (CYCLE_ACCEL_OFFSET + CYCLE_WALL_NEAR)if the wall is closer than
CYCLE_WALL_NEAR
.
the stuff in the second
line just makes sure that the acceleration is 0 if
D=CYCLE_WALL_NEAR
, so there are no "jumps".)
The CYCLE_RUBBER
setting is a niceness thing, especially useful
in an internet game where player prediction is poor: if you
hit a wall, you are not directly deleted; you are stopped for a
short time and your supply of "rubber" is decreased. If you manage
to turn fast enough, you won't die. the rubber supply will
slowly increase again (on a timescale of 10 seconds, approximately).
CYCLE_RUBBER
gives the maximum amount of rubber you have got.
Setting it too high (~1000000) will make all cycles (your opponents,
too!) immortal, setting it to zero is the way it used to be until
version 000518. One is a good value for single player games, 3 .. 10
for network games (the more ping, the higher the setting should be).
In the current version, the setting on the clients is in effect, so you
can cheat a little bit in network mode if you increase your rubber.
A special feature are the CAMERA_FORBID_*
settings;
if you think for
example that using the free floating camera is cheating, simply
set CAMERA_FORBID_FREE
to 1 on your server;
none of the clients will
then be able to use the free camera. (Of course, it is possible
for a modified client to cheat at this point, using the forbidden
camera perspectives anyway.) Try a match with all but the internal
camera disabled :-)
The settings that affect only the visual appearance (FLOOR_*
...)
are not transferred; It stays a matter of taste if you want the floor
red or yellow.
All the settings you alter permanently in the .cfg-files can be
tested temporarily if you enter them at the console. To enter a
line to the console, you have to bind a key to it
(in "Misc Stuff/Global Keyboard Configuration") and press it, of course.
The line you enter will be interpreted just as if it was read from
a config file.
if you type in an incomplete
name, you'll get a list of settings that contain that name. Just typing
the name of a setting will print the current value.
If you run a dedicated server,
everything you type will be considered console input.
x
always is a real number, n
an integral number,
b
a boolean value (0=false,1=true) and s
a string
(all the rest of the line will be read).
START_NEW_MATCH | reset the scores and start a new match in the next round |
DEDICATED_IDLE x | Only used by the dedicated server: after running for x hours, the server takes the next opportunity (when no one is online) to quit. |
QUIT or EXIT | shuts the server down |
KICK s | Kicks player s from the server |
CENTER_MESSAGE/CONSOLE_MESSAGE s | Prints a message for all connected clients at the center of the screen/on the console |
SAY | Dedicated server only: let the server administrator say something |
CYCLE_SPEED x | basic cycle speed (m/s) |
CYCLE_START_SPEED x | cycle speed at startup |
CYCLE_ACCEL x | acceleration multiplicator |
CYCLE_ACCEL_OFFSET x | acceleration offset (higher means lower acceleration) |
CYCLE_DELAY x | minimum time between turns |
CYCLE_WALL_NEAR x | when is a wall near? |
CYCLE_SOUND_SPEED x | sound speed divisor; the speed at which the cycle sound is played at normal speed |
CYCLE_BRAKE x | brake strength |
CYCLE_RUBBER x | niceness when hitting a wall |
CYCLE_PING_RUBBER x | niceness when hitting a wall, influence of your ping |
FLOOR_RED/GREEN/BLUE x | floor colour (without moviepack) |
FLOOR_MIRROR_INT x | floor mirror intensity(if enabled) |
GRID_SIZE x | distance of the grid lines |
CAMERA_FORBID_SMART b | forbid smart camera |
CAMERA_FORBID_IN b | forbid internal camera |
CAMERA_FORBID_FREE b | forbid free camera |
CAMERA_FORBID_FOLLOW b | forbid fixed external camera |
| |
SCORE_WIN n | points you gain for being last one alive |
SCORE_SUICIDE n | points you gain for every stupid death (race into the rim/your own wall); should be negative |
SCORE_KILL n | points you gain for everyone racing into your wall |
SCORE_DIE n | points you gain for every time you race into someone's wall (should be negative) |
| |
LIMIT_SCORE n | score limit (all limits for one match) |
LIMIT_ROUNDS n | maximum number of rounds to play |
LIMIT_TIME n | maximum time (in minutes) |
MESSAGE_OF_DAY_1/2/3/4 s | message lines sent to the clients upon connection |
| |
COLOR_STRINGS b | draw strings in colour? |
Settings for single player highscore hunt on this server:
SP_SCORE_WIN n | points you gain for being last one alive |
SP_LIMIT_ROUNDS n | max number of rounds to play |
SP_LIMIT_TIME n | max time (in minutes) |
SP_AIS n | number of opponents you will face |
Ladder league constants:
LADDER_PERCENT_BET x | percentage of your score to be put in the pot |
LADDER_MIN_BET x | minimum credits to be put in the pot |
LADDER_TAX x | percentage the IRS takes from the pot |
LADDER_LOSE_PERCENT_ON_LOAD x | you loose this percentage of your score every time the server is restarted |
LADDER_LOSE_MIN_ON_LOAD x | but minimum this value |
LADDER_GAIN_EXTRA x | the winner gets his ping+ping charity (in seconds) times this value extra |
A complete list of all available commands is available here.
This document was created by Manuel Moos
Last modification: Tue Oct 14 09:46:43 CEST 2003
First Start | Windows Installation | Mac OS X Installation | Linux Installation | Network Play | Configuration | FAQ | Redistribution |